Develop 21st-century skills and work with like-minded peers, experts and mentors to co-create solutions for a more sustainable future!
Presented by Temasek Foundation and organised by Science Centre Singapore, the Young Technopreneurs for a Sustainable 2030 challenge aims to encourage young people to brainstorm, develop and prototype solutions to achieve sustainable development, as encapsulated in the United Nations Sustainable Development Goals.
The challenge consists of an online start-up boot camp and a hackathon. The top 15 teams in the hackathon will receive up to $3000 in seed funding per team to develop their ideas further.
The challenge culminates in an expo event that will be held in conjunction with the Singapore Maker Extravaganza 2019 from 17-20 October 2019. Two top teams will be awarded an overseas trip for a chance to visit tech start-ups and fabrication spaces.
There will be two categories for participants who will select one of two challenge areas to work on – clean energy, or responsible consumption and production. The Challenge is open to youths from local and international schools in Singapore.
Form a team of three to register online, either through a school or independently. An adult mentor (teacher/parent) is required for Category 1.
Category 1: Team members should be from 13-15 years old (i.e. Secondary 1-3 students, or equivalent).
Category 2: Team members should be from 16-18 years old (i.e. Secondary 4 to Junior College Year 2, Polytechnic, or Institute of Technical Education students, or equivalent).
COMPETITION DETAILS AND SCHEDULE:
- Select a problem that relates to one of the challenge areas.
- Form a team of three.
- Formulate an idea that can address the chosen challenge area.*
- Register the team via http://tiny.cc/youngtechnopreneur.
Register via http://tiny.cc/youngtechnopreneur
before the closing date
- Access mission-based online learning resources and online mentorship.
- Sign up for pre-hackathon workshops at Science Centre Singapore.
- Participate at the hackathon from 9am to 6pm each day.
- Students will get access to mentors, tools and materials during the hackathon
Top 15 teams (7 from each category and one wild card team) at the hackathon will receive upto $3000 in funding to develop their projects
- Top 15 teams are required to participate at the Technopreneur's Expo.
- One top team from each category will be chosen.
One top team from each category will go on an overseas award trip.
While the number of people in the world with access to electricity has increased by 1.7 million between 1990 and 2010, the global economy is still primarily reliant economically on fossil fuels.
Students can propose solutions around the problems of:
- Enabling access to affordable, reliable and modern energy services.
- Increasing energy efficiency.
- Developing new ways of energy storage.
- Developing sustainable energy services, especially in less developed countries, in accordance with their resources.
The efficient management of our shared resources and the way we dispose of toxic waste and pollutants are crucial to achieving responsible consumption and production. Encouraging industries, businesses and consumers to recycle and reduce waste necessary, as is supporting consumers to move towards a more sustainable pattern of consumption.
Solutions around responsible consumption and production and waste management can be brainstormed for the following challenges:
- Reduction of food waste at the retail and consumer levels.
- Reduction of waste generation by prevention, reduction, recycling and reuse.
- Ensure that people have relevant information and awareness for sustainable lifestyles in harmony with nature.
- Champion trophy
- Overseas award trip
- Finalist trophy
- Up to $3,000 in seed funding
E-certificates of participation
Student Learning Objectives:1. Understand the United Nations Sustainable Development Goals and the challenges associated with solving them.
2.Work with mentors from the industry, academics and startups.
3.Develop an entrepreneurial mindset and skills.
4.Learn how to take an idea from concept to realisation.
5.Develop competencies in technical skills, dealing with Internet of Things, Artificial Intelligence, web and app development, etc.
6.Hone soft skills, such as teamwork, communication, presentation skills, creative thinking, etc.
FREQUENTLY ASKED QUESTIONS
The students will be exposed to skills such as App Design for non coders, Artificial Intelligence, Bluetooth control of Microbits and 2D CAD and laser cutting during the pre hackathon workshops. They will have the opportunity to practice some of these skills online as they go through the online boot camp. During the hackathon on the 27-29 June, there will be mini workshops on Business model canvas, Internet of Things, App development, Design thinking, Sustainable Development Goals etc. The skills workshops are aimed at beginners. The dates and titles of the pre hack workshops are available in the registration form.
At the end of the hackathon, students should present a prototype of their project. The prototype can be in the form of a website, a web or mobile app, wireframes, a hardware prototype using any of the boards that we will provide or your own boards. Depending on the project, the prototype can also take other forms. The only hard rule is that the team’s showcase should not be just slides.
During the hackathon, teams will have access to common open source boards such as the Arduino, Microbit, IoT boards etc. They will also have access to basic electronics, sensors etc. Depending on the materials, some of the items will be on loan to the teams and will need to be returned after the hackathon. Teams will need to bring their own laptops. Teams will also have access to a diverse set of mentors during the hackathon
Information on the funding process for the top 15 teams will be shared with the teams after the hackathon.
The top 15 teams will have the opportunity to improve their project to build something more awesome in the three interim months between July and October. The additional deliverable can be in the form of an advanced prototype, a functional app, results from user testing. Teams will have access to resources and mentors during their journey. More details will be given to the teams after the hackathon.
Yes, it is possible to sign up as a team of one or two students, although a team of 3 is preferred. When filling the form, please indicate a NIL return for the third team member. Where possible and mutually agreeable, the organizers will find a group member for you.
The online bootcamp is an e-learning course. The course contains a list of curated content through which the students can learn the skills needed for the programme. These include technical skills as well as business development skills. Students will be given access to the online bootcamp by the end of May and will be able to use the June holidays to explore the skills. Students are also required to complete some of the tasks in the online bootcamp, which will be shared with the hackathon mentors, so that the organizers can figure out how best to help the students during the hackathon.
Yes. The hackathon aims to provide an environment for mentorship and prototyping so that all students participating have the opportunity to develop a prototype at the end of the programme. Students can begin work on their project before the hackathon and use the hackathon to refine their project.
The judging criteria will be along the lines of (a) Implementation of technology to solve the problem, (b) User Interface/ User Experience (c) Business Development and (d) How well does the solution proposed address the theme.