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Mathematics

 

  Title Type Levels
  Make Magic with Maths!
Magic, Mentalism and Mathematics!
Winning Strategies 1 : Monopoly
Winning Strategies 2: Mastermind
Maths Games and Problem Solving
Maths Model Making
Techno Maths Mania!
Brains over Brawn
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Singapore based schools can make bookings through our new online booking system and receive instant confirmation of their classes. To book now, please click here.

Overseas school and Corporate group bookings
The listed course fees apply only to local schools. Overseas schools and all corporate groups (including locally based corporate groups) can contact Marketing to place their bookings. Kindly note that an additional charge applies per pax on top of the listed course fees, as well as admission rates.


  

Make Magic with Maths!
Description Mind reading, mentalism, psychokinesis—three of the many fancy names which many magicians use to trick even the smartest ones. Were you one of them? Are you dying to find out how your friend fooled you with a brilliantly crafted maths trick? Explore the beauty of mathematics as we take you through different routines and become a magician yourself! 
Mode of Delivery Lecture
Target Audience Primary
Topics Numbers and patterns, basic arithmetic, mental calculation, problem solving skills and logical reasoning
Group size 80 minimum, 200 maximum
Duration 1hours
Time 9.30am, 2.30pm
Course Fee Free (Admission fee to Science Centre applies to Non-Institutional School Members)
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Magic, Mentalism and Mathematics!
Description Enjoying an interesting maths trick without having a clue on how to solve it is a sign of an inventive mind at play. It means that there is something new to find out! What many great minds seem to have in common is the love of games and the confidence that we deliver our best work when we’re fooling around. Isaac Asimov once said, “The most exciting phrase to hear in Science, the one that heralds new discoveries, is not ‘Eureka!’ (I’ve found it!), but ‘That’s funny.’” This time, we combine the beauty of mathematical manipulations and the creative pleasure of conjuring.
Mode of Delivery Lecture
Target Audience Secondary
Topics Numbers and patterns, Basic arithmetic, Mental calculation, Algebraic representation and manipulation, Problem solving skills and logical reasoning
Group size 80 minimum, 200 maximum
Duration 1hours
Time 9.30am, 2.30pm
Course Fee Free (Admission fee to Science Centre applies to Non-Institutional School Members)

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Winning Strategies: 1 Monopoly
Description Do you think winning a game is all just luck, or skill and strategy? In this lesson, play a game with your fellow students, and explore, strategize and learn the many optimal ways to winning a game.
Mode of Delivery Practical Lab Sessions
Target Audience Primary , Secondary 
Topics Problem solving skill, Logical reasoning, Basic arithmetic, Observation skills, Probability
Group size 20 minimum, 40 maximum
Duration 2hours
Time 9.30am, 2.30pm
Course Fee Free (Admission fee to Science Centre applies to Non-Institutional School Members)
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Winning Strategies 2: Mastermind
Description Do you ever dream of becoming a codebreaker? To crack a code, you need to understand the mathematics behind how it is set. In this lesson, we play a board game called Mastermind to learn more about logical thinking. Compete with your friends in this lesson!
Mode of Delivery Practical Lab Sessions
Target Audience Secondary  
Topics Logical Thinking, Problem Solving, Permutation, Combination, Basic arithmetic
Group size 20 minimum, 40 maximum
Duration 1.5hours
Time 9.30am, 2.30pm
Course Fee Free (Admission fee to Science Centre applies to Non-Institutional School Members)
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Maths Games and Problem Solving
Description In this fun workshop, exercise your critical thinking and creativity skills through a series of fun and challenging mathematical games, which includes constructing shapes and polygons, cracking codes, arranging objects and numbers into the correct sequences or simply finding the missing piece to the puzzle.
Mode of Delivery Practical Lab Sessions
Target Audience Primary , Secondary 
Topics Problem solving skill, Logical reasoning, Basic Arithmetic, Geometry and Probability
Group size 20 minimum, 40 maximum
Duration 1.5hours
Time 9.30am, 2.30pm
Course Fee Free (Admission fee to Science Centre applies to Non-Institutional School Members)
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Maths Model Making
Description Triangles, rectangles, pentagons, hexagons, octagons and decagons! Oh, why are we learning these shapes? This is because geometry is an essential part of our lives. In this activity-based lesson, you will be provided with templates and materials to assemble colourful and amazing 3D mathematical shapes such as rotating hexagonal ring and the rotating octagonal ring. Be amazed as they transform from one shape to another!
Mode of Delivery Practical Lab Sessions
Target Audience Primary , Secondary 
Topics Angles, Triangles and polygons, Construction of simple geometrical figures, Properties of regular polyhedrons
Group size 20 minimum, 40 maximum
Duration 1.5hours
Time 9.30am, 2.30pm
Course Fee Free (Admission fee to Science Centre applies to Non-Institutional School Members)
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Techno Maths Mania!
Description Any electronic device that manages information is called a computer. Computers are everywhere. They essentially store, process and transmit data. But how do they do work? How do they detect errors in the data? How do you compress so much information in such a small piece of hardware? Computer Science is a field of study that investigate these questions. Packed with fun activities, this workshop is designed to introduce the fundamentals of how computers work to a wide range of learners – without using any computer at all.
Mode of Delivery Practical Lab Sessions
Target Audience Primary , Secondary
Topics Binary numbers, Text compression, Error detection and correction, Information theory
Group size 20 minimum, 40 maximum
Duration 1.5hours
Time 9.30am, 2.30pm
Course Fee Free (Admission fee to Science Centre applies to Non-Institutional School Members)
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Brains over Brawn
Description Computers solve problems by following a series of step by step instructions known as algorithms that enable computers to process data. In order for them to work efficiently, mathematical methods must be employed. This workshop is filled with challenging yet fun activities to explore algorithms that are vital for computing devices to complete various tasks – without using computers.
Mode of Delivery Practical Lab Sessions
Target Audience Primary , Secondary
Topics Searching algorithms, Sorting algorithms, Sorting networks, Computer networks
Group size 20 minimum, 40 maximum
Duration 1.5hours
Time 9.30am, 2.30pm
Course Fee Free (Admission fee to Science Centre applies to Non-Institutional School Members)
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